Concept 1:
I used the memory match game as an inspiration for this concept. I thought about having the application as an actual game where you flip cards over by clicking on them, to reveal a sound. Each sound would have a pair and you'd have to find all the matchs to complete the game. But I think having an end to the game would lose the users attention and I want to make the game more unique. Therefore I thought about still having the cards that you flip by clicking on them. But instead they flip and move around depending on how fast and how much you click the card. When the card has flipped it will still play a sound and reveal a visual but when you "disturb" the card enough it will knock into it's surrounding cards, setting them off and making them flip too. When you knock the cards hard enought they will shatter.
Concept 2:
For this concept I wanted to use a natural thing, weather. I want users to be able to create their own weather by the position, speed and force they click and drag the mouse. The more extreme the movements and clicking of the mouse the more extreme the weather. The weather I want users to be able to create is rain, thunder, lightning and tornados. Good weather will occur when the user leaves the application alone. I also thought about adding a figure to the bottom of the application to make it like the user is the weather and is trying to get the person at the bottom.
Concept 3:
In this concept I wanted to have a sequence. I decided to use instruments as the visuals and sounds. I also wanted the sequence to have a clear path, which is why I joined them by the guitar strings. Users will be able to interact with whatever part of the application they want, to create a different sequence every time. I will use simple shapes that relate to the sounds of the instruments.
No comments:
Post a Comment